Tuesday 5 March 2013

Take it off tuesdays: lizo vs tk


so off to gregs for a very very quick game. hes running the usual tk list, ive got a similar lizo list, only difference is no cold ones, and ancient steg and 2x3 trolladons instead, and light on the slann. battleline, and greg goes first


he moves up, gets a movement spell off too, and im ready to call it here. caskets 3 wounds off the steg, and shoots most of my skinks

i move around a bit, and shoot both kitties down to a couple wounds each. if a banishment on chariots which kills a couple, he raises em back anyway. pass the miscast, which does nothing. ancient steg lights up on one kitty, but rolls a 9 on 4d6. ffs



chariots go into sally, and overrun into skinks. i dont know what i was thinking here, shoulda fled with both.
kitties and scorps go through the thin skink line. rus charge through the gap into a wounded kitty with timewarp, kill it and overrun.

thats basically all that survives of my army. steg dies to stalking, tg are wiped out over a few rounds, as is slann.

although a sally flank charges stalkers and kills em all in two rounds, who cares really, i get stomped by those tk again


i try charge the last scar vet out into hiero, but fall short and call it on t4 so i can make my train

ahhh warhammer. you fickle mistress. ill get the hang of these lizos one day

4 comments:

  1. Dude that's brutal. How long is the journey to gregs for the games?

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    1. ha, exactly. not as long as it took to play thankfully, but only because i started in town lol

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  2. I'm seeing a distinct lack of Skinks. Double flee traps + poison pew pew and 3d6 banishment goodness should beat those TKings.

    Brutal game though. What's the damage output of that chariot unit on the charge??

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    1. yeah, kooked it pretty bad there. still not used to armies that are more complicated than running straight forward. but will post both the good and the bad lol

      i dont have the enough asurman blue or gusto to paint anymore skinks. dont want a night goblin scenario again. 4d6s5 impacts with 8 chariots

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