Thursday, 9 May 2013

Shirts off gaming this week

so got in a couple games this week, not much hobby progress though. gonna be working again soon, maybe even next week, so better make this weekend count!

first up was a game with james from , check it out or its shirts off for you. this is the first time ive played james in many years, and also my first run against new he. so i took the only list of mine that i knew would have a chance, ong!
even with ong tho, i needed to be hitting stuff, so we both knew it would go heavily one way or the other.  as suspected, he ran a flying horror show that i have a feeling we'll all be seeing more of in the future.
left to right hes got 4 units of reavers across the front, 9 watery tarts with a l1 high caddy, blue chim is frost fifi, bsb on an eagle with 5++, lord on uberdragon with 4++, 11 silverhelms behind, white chim is fire fifi, and winged lady on the right is a noble on asf griffon
we roll battleline and i go first

i charge some reavers, they flee. troll in the centre fails his charge against reavers. pumper on the left gets too close. my shooting does nowt bar a dd wound or two on the dragon, and a 4 dice magic phase meant no footsies. so all his beasties are still alive and im in trouble. at least the trukk is once again, in the building. go get em savages!
james responds my popping a mangler with rallied reavers, charging pumped with another, and sneaking another unit past the mangler into a chukka. doh. that all goes as expected. noble on griffon eats a chariot, then spends too long wiffing at the chukka, allowing a pumper to go in. reavers overrun into lobba, while my spiders battle with another unit. i through a troll and wounded chariot into the frost fifi to give me an extra couple inches closer for the mangler. if you can see here, its got a beautiful line through his entire army, but i rolled a 13, instead of 15.
i did chukka off his bsb though, and get the dragon down to 3 wounds with dd's somehow

he moves up as expected, pops the mangler with reavers - they never end! - while another unit goes through my waaghtillery. dragon and fire fifi fly over and dragon torches a few. pumper kills noble and takes the griffon down to 1 wound, who is now stupid without his rider. i move the savages up, looking to hand them to gtfoville, but instead monkey a foot first, getting the if

which kills, basically everything. 3 wounds off both dragon and prince over two foots, 10/11 silverhelms, 7 of the maiden guard, sending the unit panicking, i dont know how many times it went off, at least 6 or 7. then to top it off, spiderboss gets into fire fifi, beats it and runs it down. so instead of a turn three loss, good ol foot saved the day

 james fancies a frost fifi tangle vs my savages, and despite doing 4 wounds, loses and is run down. i brainburst the last helm, but dd scatters off stupid griffon and its a victory to the ong!

we blame it on new army syndrome. and the whole 6 dice foot monkey.
next up was a game with greg, who came straight from work without an army, and decided to take my latest lizo list. very wip, lots empty 40 ml bases lol. i on the other hand, had been scrounging through my cupboards earlier that day and tallied all the spare woc i had to see if i could run a 5k woc list - i can! - and thought it would be funny to run a b team list purely from the spares. 

left to right gregs got 2x5 chams in my dep zone, then a pair of raz in the forest, 12 skirmies, ethereal light slann, 4 terras, sally, 23 rus with scar vet, more skirmies, terras, raz, a skrox unit, and sally on the flank.
on my side ive got two chims with a exalted mot discman, cshield and top, 3rd eye and soul feeder as the general, then a nurg chariot, 15 nurgle halberds that look suspiciously like ahw khorne warriors, with an unmarked death l4, and mon l1 with scroll, a mot shrine, 28 mok rauders lololol, hellcannon and another nurgle chariot
battleline and i go first

i move up, dimensionally cascade my l4 for no good reason, and h/c failed ld test. chims and discman redeploy. greg moves up to encircle me, dimensionally cascades the slann t2 and fails the cupped hands roll. starts getting many comets off from the l1 priest.

 my t2 has a bunch of failed and fled charges. hellcannon scatters off rus a lil, but they still fail the panic and are taken off. warshine turns my l1 into a dprince, who is immediately shot. greg does the rally and shooty, taking out a chariot and panicking a chim. ld8 no reroll with two chims? come on ben. next hellcannon shot decimates the skrox, who take out the other chariot that had caught a fleeing sally

blue chim takes em out though, before he is killed by rocks and poison. i get shot and fail charges some more, but chim rallies

comet comes down, killing a bunch of his chaff, all my warriors, and a tonne of marauders, who are also shot to bits. it then turns into bftp

hellcannon kills some skinks, chim torchers some more, and its a victory to woc b team!

hellcannon obviously hates being sidelined, performing like that this game. and go chims! lol. some crazy as dice on both sides, great stuff.
start work again on wed, so about to get cracking on some more stuff, along with trying to figure what i can do with swedish comp for convic, so more! soon!

1 comment:

  1. You and your stupid Foot of gork! madness!

    Im going back to my roots tomorrow in a very much combined arms elf army. Think I incurred the wrath of the dice gods with all the proxying...