whoa! what is all this fatsow 2013? why's it in caps? and where the flippin heck has shirts off warhammer been lately? all these questions and more answered with the simple words: FATSOW 2013.
i have very little to report lately on the crafts front, but did have a couple games with greg, which were both qat one sided, to say the least. so no batreps either. however, as we were packing up greg started to mention his missus judith was heading away in an upcoming weekend, and before he could finish his sentence with 'so we should make out', i interrupted with a 'we should have a tournament!'
and thus was First Actual Tournament; Shirts Off Warhammer 2013 born unto the garage.
next was the question of space and resource. starting with
i figured we could get 4 spacious tables into this mess
throw in 2 borrowed boards and terrains from hampton - thanks greg(s)- a brave peter on the roof tarping the leaky bits, and a little internet magic
but what would give a shirts off warhammer tournament a shirts off feel? missions that werent disclosed until the day! 3/4 tables would have one, with the 4th plain for the haters.
one table is manglin' mayhem, and has a pair of manglers that start on the table before deployment, and start wild - move randomly and follow regular mangler rules - in the centre of the table, 18" apart. both players pick one and move it in their turn. doesnt matter what mission we're playing, so could be interesting on meaty engagement and watchtower. doesnt earn pts for anything they kill, and you dont lose pts for whatever steps on em
next table is the waaghtillery range, which means you roll a d6 in your shooting phase, getting either a free dd or lobba shot, with no los or range restrictions. you roll a misfire, opponent gets to place it and roll again. anything kilt by em doesnt give away pts. simpleand special 'thing' no 3 is duellin' chims. both players start with a regen chim, that doesnt cause panic in your troops, earn pts or lose pts. only thing is that if the chims are in range of one another, they have to charge the other, can test to restrain on their own ld. lololol.
no probs! not too op, a bit of a lolol i thought. no sports, no painting, and convic (swedish) comp - for the most part, straight bps to determine the podium spots, byo and behold!
brothers! what came next was a crap tonne of photos from yours truly. and drinking liquor all day. good times. heres some (a crap tonne) of photos, along with what may or may not have happened, from what i can remember. disclaimers and apologies aside
deciding that james's flying circus he and johannes's's cdwarves lacked chimeras, they got that table first, and the chims get stuck in
fresh produce from greenfield, taking his new ogres out for a spin, and ruining everyones fun. here he demonstrates how to kill a dprince botwd bus. with shooting and impact hits apparently, although i think chris's general goes on to kill some things. they got the mangler table
sorry for the low res photos, just so many of the damn things. here daemonovski's doc take on dave o'wars woc, fighting over a surprisingly high res hill. dave plays the waiting (double hellcannon) game, managing to snipe nick's poor papa, while he gets stuck into the bearer horde. they had the regular table
and death snipes + terrorghiest ftw here, with aarons woc facing off against james's vc. blender lord in the bk bus with two flying vamps? check. better check yoself, fool!
while the guts steam off to kill archers, gregs belchers are left holding the fort against an enraged he noble with giant (ogre?) blade. and a dragonmage
big ol nasty nurgle mess there, with a few woc spots. daves reinforcements are ready to come in to support though
back on table 1 there is a dance off involving conga lines and monster mashes. the chims are still off slow dancing in the corner
something happens to nicks 4 beast unit. it may have been daves dragon. the grind continues
a grainy pic of rampaging ogres
flying v? could be. whos winning? dunno
after sniping out all the woc characters, james then screams does all sorts of nasty things to aarons poor skullcrushers. skulls for khorne nonetheless.
which takes us to round 2, which is after lunch at the pub and is dawn attack. i think?
gregs ogres take on james's he on the waaghtillery range. james didnt like this table, because it didnt like him. gregs also switched from beer to coke after discovering hes a sissy
mono nurg doc vs more woc. well at least it wasnt both the botwd helves nick
here johannes throws the plan out the window, after not being able to castle in a corner. chris obliges by sending his shooty army to fight
now heres a castle from dave, be it dice or determination to not feed the lord, we'll never know
chris points at a hellcannon. watch out! the dpring bus manages to slip past johannes's ironborn (?) horde and into the bunker
here a mangler takes a fancy to nicks rotflies. careful now
poor james loses his bsb to an errant dd shot, while greg gets wounds on the dragon with a lobba i think, and wipes out the wlions with his bus. meep meep. he later on kills two fire fifis with 4 lead belchers. go figure.
that takes us to round 3, its meaty engagement, and everyones jolly
james gets photogenic, and squares off against aarons woc. corners ftw this round
johannes agrees, content to blast away at james terrorgheist and bk bus
while dave pops everything in the corner too, but only because its the easiest part to reach from under the table
back on the beer, and theres enough of gregs iron gut for everyone. shirts off!
i have no idea whats going on. i was drunk. heres johannes hellcannon, sans the gun that sits on top
deep into the night (7pm) we have casualties, nuts in dice cups, and dragons making out
good times. i went to bed at 10.30 and had 12 hours sleep. it was great, and i still had a good time without playing! thanks sailor jerry.
day 2 and final results to come, so stay tuned!